

- #Dolphin emulator gamecube library full#
- #Dolphin emulator gamecube library android#
- #Dolphin emulator gamecube library software#
- #Dolphin emulator gamecube library code#
- #Dolphin emulator gamecube library Pc#
3.0 and 3.5 releases (2010–2012) īy the end of November 2010, the developers had fixed most of the sound issues such as crackling, added compatibility with more games, and increased the overall emulation speed and accuracy. On 12 April 2010 Dolphin 2.0 was released. The emulator's GUI was also reworked to make it more user-friendly, and the DirectX plug-in received further work. Also improved was the Netplay feature of the emulator, which allowed players to play multiplayer GameCube and Wii games online with friends, as long as the game did not require a Wii Remote. īy late October 2009, several new features were incorporated into the emulator, such as automatic frame-skipping, which increased the performance of the emulator, as well as increased stability of the emulator overall.
#Dolphin emulator gamecube library full#
Adjustments to the emulator had allowed users to play select games at full speed for the first time, audio was dramatically improved, and the graphical capabilities were made more consistent aside from minor problems. īy April 2009, most commercial games, GameCube and Wii alike, could be fully played, albeit with minor problems and errors, with a large number of games running with few or no defects.
#Dolphin emulator gamecube library software#
Shortly after, almost all versions of the Wii system software became bootable. The Wii's close architectural relation to GameCube made it backwards-compatibleĪs of February 2009, the software was able to successfully boot and run the official Wii System Menu v1.0. As with previous builds, differences between consecutive builds are typically minor. The preview builds and unofficial SVN builds were released with their revision number (e.g., RXXXX) rather than version numbers (e.g., 1.03). At this point, the emulator had basic Wii emulation implemented, limited Linux compatibility and a new GUI using wxWidgets.
#Dolphin emulator gamecube library code#
Open source, Wii emulation, and 2.0 release (2007–2010) ĭolphin became an open-source project on when the developers released the source code publicly on a SVN repository on Google Code under the GPL-2.0-only license. The developers later revived the project in October 2005.

ĭolphin was officially discontinued temporarily in December 2004, with the developers releasing version 1.01 as the final version of the emulator. Its name refers to the development code name for the GameCube. Many games crashed on start up or barely ran at all average speed was from 2 to 20 frames per second (FPS). Audio was not yet emulated, and the overall performance quality was very poor. 1.5 Drop of legacy technologies, accuracy improvements, and 5.0 release (2013–2016)ĭevelopment Origins (2003–2006) ĭolphin was first released in September 2003 by Argentinian programmer Henrik Rydgård (ector) and developer F|RES as an experimental GameCube emulator that could boot up and run commercial games.
#Dolphin emulator gamecube library android#

#Dolphin emulator gamecube library Pc#
Modern DirectX 11.1, OpenGL 4.4, or Vulkan GPU Īny PC input device – mouse and keyboard by default Pixel Shader 3.0, and DirectX 10 or OpenGL 3 support Intel: Intel Core i5-4670K or equivalent.
